> For the complete documentation index, see [llms.txt](https://dayz.foxapo.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dayz.foxapo.com/mods.md).

# MODS

- [CRDTN Creatures](https://dayz.foxapo.com/mods/crdtn-creatures.md): Pack of scripted creatures for DayZ
- [Phantom](https://dayz.foxapo.com/mods/crdtn-creatures/phantom.md): Phantom is a custom script inspired by stalker's phantom dogs which are able to clone and emit psi energy.
- [config.cpp](https://dayz.foxapo.com/mods/crdtn-creatures/config.cpp.md)
- [CRDTN Core](https://dayz.foxapo.com/mods/crdtn-core.md)
- [File Logger](https://dayz.foxapo.com/mods/crdtn-core/file-logger.md): With the latest update I have added a custom file logger, which you can create in your code and save the logging results to your custom folder.
- [Logger Player Connected](https://dayz.foxapo.com/mods/crdtn-core/file-logger/logger-player-connected.md): In this example, I will show you how to create a logger for player connection so basically a file, which contains an information of time and connected player.
- [Rest Api](https://dayz.foxapo.com/mods/crdtn-core/rest-api.md): CRDTN Core supports using of Rest Api in a more convenient way. Sometimes you want to get some data from the internet during runtime of your server. You can use this for various things.
- [Getting started](https://dayz.foxapo.com/mods/crdtn-core/rest-api/getting-started.md)
- [Event Handler](https://dayz.foxapo.com/mods/crdtn-core/event-handler.md)
- [Notifications UI](https://dayz.foxapo.com/mods/crdtn-core/notifications-ui.md)
- [Admin Utils](https://dayz.foxapo.com/mods/crdtn-core/admin-utils.md): Admin utils is just a simple container for cache of player ids, which are elligible as admins.
- [NPCs](https://dayz.foxapo.com/mods/crdtn-core/npcs.md): You can spawn following npcs. Each npc has it's own display name, it's immortal and can be equipped with stuff.
- [CRDTN Gui](https://dayz.foxapo.com/mods/crdtn-gui.md): Client side mod which overhauls the vanilla UI with a custom font and colors with some minor custom elements.
- [CRDTN Krabice](https://dayz.foxapo.com/mods/crdtn-krabice.md): Complete stash system solution
- [CRDTN Factions](https://dayz.foxapo.com/mods/crdtn-factions.md): under development
- [CRDTN Quests](https://dayz.foxapo.com/mods/crdtn-quests.md): CRDTN Quests is a mod tinkered for DayZ server owners who are keen to add a new PVE experience into their worlds. This complex system allows players to use their own quest log and complete tasks.
- [Getting started](https://dayz.foxapo.com/mods/crdtn-quests/getting-started.md)
- [Client Side](https://dayz.foxapo.com/mods/crdtn-quests/client-side.md): This is a high level overview of how the Client side mod is structured. If you are not familiar with some of the points, please give me a comment on Discord or here and I will do my best to help.
- [Server Side](https://dayz.foxapo.com/mods/crdtn-quests/server-side.md)
- [Installation](https://dayz.foxapo.com/mods/crdtn-quests/server-side/installation.md)
- [Quests.json](https://dayz.foxapo.com/mods/crdtn-quests/server-side/installation/quests-json.md): Main config file of the quest database
- [Goal](https://dayz.foxapo.com/mods/crdtn-quests/server-side/installation/quests-json/goal.md)
- [Reward](https://dayz.foxapo.com/mods/crdtn-quests/server-side/installation/quests-json/reward.md)
- [Quest Events](https://dayz.foxapo.com/mods/crdtn-quests/server-side/installation/quest-events.md)
- [Teleport quest with quest event (server)](https://dayz.foxapo.com/mods/crdtn-quests/server-side/installation/quest-events/teleport-quest-with-quest-event-server.md)
- [Quest & Goal Types](https://dayz.foxapo.com/mods/crdtn-quests/server-side/quest-and-goal-types.md)
- [Turn-In goal](https://dayz.foxapo.com/mods/crdtn-quests/server-side/quest-and-goal-types/turn-in-goal.md)
- [Kill goal](https://dayz.foxapo.com/mods/crdtn-quests/server-side/quest-and-goal-types/kill-goal.md)
- [Trade goal](https://dayz.foxapo.com/mods/crdtn-quests/server-side/quest-and-goal-types/trade-goal.md)
- [Craft goal](https://dayz.foxapo.com/mods/crdtn-quests/server-side/quest-and-goal-types/craft-goal.md)
- [Action goal](https://dayz.foxapo.com/mods/crdtn-quests/server-side/quest-and-goal-types/action-goal.md)
- [Explore goal](https://dayz.foxapo.com/mods/crdtn-quests/server-side/quest-and-goal-types/explore-goal.md)
- [Rewards](https://dayz.foxapo.com/mods/crdtn-quests/server-side/rewards.md)
- [Quest NPCs](https://dayz.foxapo.com/mods/crdtn-quests/server-side/quest-npcs.md)
- [CRDTN Fire Regen](https://dayz.foxapo.com/mods/crdtn-fire-regen.md)
- [Config](https://dayz.foxapo.com/mods/crdtn-fire-regen/config.md)
- [CRDTN Sounds](https://dayz.foxapo.com/mods/crdtn-sounds.md)
- [CRDTN Locked Doors](https://dayz.foxapo.com/mods/crdtn-locked-doors.md): Fastest way of setting up the locked buildings on the server
- [Config](https://dayz.foxapo.com/mods/crdtn-locked-doors/config.md): Explanation of the config structure
- [How To](https://dayz.foxapo.com/mods/crdtn-locked-doors/how-to.md): Mod the Locked Doors? You need to create a new config.cpp file and add it somewhere within your server mods.
- [config.cpp](https://dayz.foxapo.com/mods/crdtn-locked-doors/config.cpp.md)
