DayZ
  • 🌶️FoxApo DayZ Mods
  • ⚙️Modding | Repacking
  • MODS
    • 👻CRDTN Creatures
      • Phantom
      • config.cpp
    • 💯CRDTN Core
      • File Logger
        • Logger Player Connected
      • Rest Api
        • Getting started
      • Event Handler
      • Notifications UI
      • Admin Utils
      • NPCs
    • 📺CRDTN Gui
    • 📦CRDTN Krabice
    • 🫂CRDTN Factions
    • ⁉️CRDTN Quests
      • ⁉️Getting started
      • 💻Client Side
      • 🖥️Server Side
        • ⚙️Installation
          • 🛠️Quests.json
            • ⚔️Goal
            • 🎁Reward
          • 🌎Quest Events
            • Teleport quest with quest event (server)
        • ⚙️Quest & Goal Types
          • 📜Turn-In goal
          • 📜Kill goal
          • 📜Trade goal
          • 📜Craft goal
          • 📜Action goal
          • 📜Explore goal
        • ⚙️Rewards
        • ⚙️Quest NPCs
    • 🔥CRDTN Fire Regen
      • Config
    • 🔊CRDTN Sounds
    • 🚪CRDTN Locked Doors
      • Config
      • How To
      • config.cpp
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On this page
  • TYPES
  • SPAWNING
  1. MODS
  2. CRDTN Core

NPCs

You can spawn following npcs. Each npc has it's own display name, it's immortal and can be equipped with stuff.

TYPES


CRDTN_SurvivorM_Mirek
CRDTN_SurvivorM_Boris
CRDTN_SurvivorM_Cyril
CRDTN_SurvivorM_Denis
CRDTN_SurvivorM_Elias
CRDTN_SurvivorM_Francis
CRDTN_SurvivorM_Guo
CRDTN_SurvivorM_Hassan
CRDTN_SurvivorM_Indar
CRDTN_SurvivorM_Jose
CRDTN_SurvivorM_Kaito
CRDTN_SurvivorM_Lewis
CRDTN_SurvivorM_Manua
CRDTN_SurvivorM_Niki
CRDTN_SurvivorM_Oliver
CRDTN_SurvivorM_Peter
CRDTN_SurvivorM_Quinn
CRDTN_SurvivorM_Rolf
CRDTN_SurvivorM_Seth
CRDTN_SurvivorM_Taiki
CRDTN_SurvivorF_Eva
CRDTN_SurvivorF_Frida
CRDTN_SurvivorF_Gabi
CRDTN_SurvivorF_Helga
CRDTN_SurvivorF_Irena
CRDTN_SurvivorF_Judy
CRDTN_SurvivorF_Keiko
CRDTN_SurvivorF_Linda
CRDTN_SurvivorF_Maria
CRDTN_SurvivorF_Naomi
CRDTN_SurvivorF_Baty

SPAWNING

EntityAI npc = EntityAI.Cast(GetGame().CreateObject("CRDTN_SurvivorF_Linda", "0 0 0", false, true));
autoptr TStringArray equipment = {"MilitaryBoots_Bluerock","WoolGloves_Green","Spur_CamelBag_Green","NBCPantsGray"};
if (equipment.Count() > 0)
{
    for (int i = 0; i < equipment.Count(); i++)
    {
        ent.GetInventory().CreateAttachment(equipment.Get(i));
    }
}
// Equip the weapon
CRDTN_NPCSurvivorBase crdtn_survivor = CRDTN_NPCSurvivorBase.Cast(ent);
if(!crdtn_survivor)
{
   return;
}

if(fromTypeOnly)
{
    crdtn_survivor.EquipInHands("WEAPON CLASSNAME");
}
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Last updated 1 year ago

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