Config
Explanation of the config structure
Last updated
Explanation of the config structure
Last updated
Parameter | Meaning | Values |
---|---|---|
If you want to setup multiple keys for the doors, you can specify multiple class types of the keys.
It's very important to inherit from class - CRDTN_Key_Base
This config file setup all the military buildings of type Land_Mil_Barracks4
and its door on the index 3 to be locked. You can use only CRDTN_Key_Universal to unlock.
notificationIcon
Path to the icon used in the notification
string
sendNotificationToAll
Flag whether to send a notification to all players upon unlocking
1 / 0 in string format
isAlarmed
Flag whether to play alarm sound on the object.
1 / 0 in string format
actionText
Text showing on the contextual action tooltip when holding the key
string
notificationText
Actual text shown in the notification
string
sendNotificationToClient
Flag whether to send a notification to the client actor
1 / 0 in string format
notificationHeader
Text of the notification header
string
alarmSound
Sound set of the sound being played upon unlocking. If the isAlarmed is set to "1"
string
unlockTime
Duration of the unlocking process
integer value in string