Teleport quest with quest event (server)

Quest

```json
{
      "Id": "TestQuest",
      "TakerId": "player",
      "QType": 1,
      "Name": "Test quests",
      "Description": "Complete this quest to teleport to testing area of the quests. This quest uses regular Turn In goal and server events to teleport the player to a location after completion. You can follow up in the config file and respective classes to do something similar.",
      "Goals": [
        {
          "QType": 1,
          "ClassName": "",
          "State": true,
          "Count": 0,
          "Quantity": 0,
          "Value": "",
          "TriggerCoordinate": "",
          "TriggerRadius": 0.0,
          "TriggerId": "",
          "TriggerEventId": "",
          "TriggerSendToClient": false,
          "Description": "Teleport me",
          "KeepItem": false
        }
      ],
      "Rewards": [],
      "IsRepeatable": false,
      "PreQuests": [],
      "RepeatDurationHours": 0,
      "EventId": "test_quest_complete",
      "EventSendToClient": true
    }
```

QuestEventHandlerServer

Always make sure, that you put server based quest event handlers on the server side mod only. It's part of the

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