DayZ
  • 🌶️FoxApo DayZ Mods
  • ⚙️Modding | Repacking
  • MODS
    • 👻CRDTN Creatures
      • Phantom
      • config.cpp
    • 💯CRDTN Core
      • File Logger
        • Logger Player Connected
      • Rest Api
        • Getting started
      • Event Handler
      • Notifications UI
      • Admin Utils
      • NPCs
    • 📺CRDTN Gui
    • 📦CRDTN Krabice
    • 🫂CRDTN Factions
    • ⁉️CRDTN Quests
      • ⁉️Getting started
      • 💻Client Side
      • 🖥️Server Side
        • ⚙️Installation
          • 🛠️Quests.json
            • ⚔️Goal
            • 🎁Reward
          • 🌎Quest Events
            • Teleport quest with quest event (server)
        • ⚙️Quest & Goal Types
          • 📜Turn-In goal
          • 📜Kill goal
          • 📜Trade goal
          • 📜Craft goal
          • 📜Action goal
          • 📜Explore goal
        • ⚙️Rewards
        • ⚙️Quest NPCs
    • 🔥CRDTN Fire Regen
      • Config
    • 🔊CRDTN Sounds
    • 🚪CRDTN Locked Doors
      • Config
      • How To
      • config.cpp
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On this page
  1. MODS
  2. CRDTN Quests
  3. Server Side
  4. Installation
  5. Quests.json

Goal

```json
 {
          "QType": 5,
          "ClassName": "Rag",
          "State": false,
          "Count": 2,
          "Quantity": 0,
          "Value": "",
          "TriggerCoordinate": "",
          "TriggerRadius": 0.0,
          "TriggerId": "",
          "TriggerEventId": "",
          "TriggerSendToClient": false,
          "Description": "Gather ",
          "KeepItem": false
        }
```
Parameter
Meaning
Values

QType

Numerical identifier of the quest type

ClassName

Class type of the item, action, part of the name of npc

State

Boolean representing the progression

make always false and forget about this value

Count

integer value of required amount

USE ONLY ONE !!

Quantity

integer value of required quantity

NEVER USE BOTH !!

Value

string value for special value

TriggerCoordinate

string coordinate value

"0 0 0"

TriggerRadius

float value of radius

10.0

TriggerId

unique identifier of the trigger

Server determines the spawning of triggers based on the player count and if there is a player who has a certain quest which requires this trigger.

TriggerEventId

MORE INFO HERE

TriggerSendToClient

Description

Brief description of the goal

KeepItem

Boolean flag which says, whether to keep the item in the player's inventory upon the quest completion.

true/false

PreviousQuests.jsonNextReward

Last updated 12 months ago

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🖥️
⚙️
🛠️
⚔️
0	_NONE,
1	TURN_IN,
2	KILL,
3	EXPLORE,
4	TRADE,
5	CRAFT,
6	ACTION
# Action
ActionDrinkWellContinuous
# Item
HandDrillKit
# NPC - Zombie, animal
# You can use prefix in the class name
Zmbf_