⚔️Goal
Parameter | Meaning | Values |
---|---|---|
QType | Numerical identifier of the quest type | |
ClassName | Class type of the item, action, part of the name of npc | |
State | Boolean representing the progression | make always false and forget about this value |
Count | integer value of required amount | USE ONLY ONE !! |
Quantity | integer value of required quantity | NEVER USE BOTH !! |
Value | string value for special value | |
TriggerCoordinate | string coordinate value | "0 0 0" |
TriggerRadius | float value of radius | 10.0 |
TriggerId | unique identifier of the trigger | Server determines the spawning of triggers based on the player count and if there is a player who has a certain quest which requires this trigger. |
TriggerEventId | MORE INFO HERE | |
TriggerSendToClient | ||
Description | Brief description of the goal | |
KeepItem | Boolean flag which says, whether to keep the item in the player's inventory upon the quest completion. | true/false |
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